// Levels=ps_2_0
// Code from MPC

sampler s0 : register(s0);



#define const_1 (16.0/255.0)

#define const_2 (219.0/255.0)



float4 main(float2 tex : TEXCOORD0) : COLOR

{

	// original pixel

	float4 c0 = tex2D(s0,tex);



	return (c0 * const_2) + const_1;

}

